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Feb 25 2019

FORM CODE In Design, Art, and Architecture by Casey Reas, Chandler McWilliams, and LUST, architecture et design.

#Architecture #et #design


FORM+CODE in Design, Art, and Architecture

Once the exclusive domain of programmers, code is now being used by a new generation of designers, artists, and architects eager to explore how software can enable innovative ways of generating form and translating ideas. Form+Code in Design, Art, and Architecture offers an in-depth look at the use of software in a wide range of creative disciplines. This visually stimulating survey introduces readers to over 250 significant works and undertakings of the past 60 years in the fields of fine and applied art, architecture, industrial design, digital fabrication, visual cinema, photography, typography, interactive media, gaming, artificial intelligence (AI), artificial life (a-life), and graphic design, including data mapping and visualizations, and all forms of new media and expression.

7 x 8.5 inches (17.8 x 21.6 cm)

Paperback, 176 pages

Reviews

The nature of form in the digital age is trapped in the invisible realm of code. Form+Code makes that world visible to the community that stands to gain the most from it: artists and designers.

At long last, here is a publication that looks comprehensively at the contemporary digital medium with clarity, at its recent past and into the future. This book is filled with the most beautiful and intelligent images you can find in one book on digital design.

Elegant as an algorithm, clear as a program, and as enthralling as a video game, Form+Code is a powerful tool, both as a tutorial and as an in-depth analysis of the aesthetics of the information age.

Form+Code illuminates creative possibilities for code across a wide range of fields, demonstrating its potential to enliven existing forms and build new models for expression for artists, designers, and architects alike.

This incredibly rich study of the history and possibilities of creating media through code is a must-have reference collection.

Form+Code offers a concise overview of computation in artistic and design practices, but it isnt a textbook. Its filled with beautiful images but it isnt a coffee table book. It is a manual for those of us searching for alternative aesthetics and methods of creation. It provides views into other worlds which exist beyond the familiar.

Code Examples

Repeat

  • Transform

  • Parameterize

  • Visualize

  • Simulate

  • Featuring works by:

    Updates

    Sep 04th, 2012

    Japanese edition of Form+Code seen in the wilds of Tokyo.

    Authors

    Casey Reas

    Casey Reas is a professor in the Department of Design Media Arts at UCLA and a graduate of the MIT Media Laboratory. Reas software has been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. With Ben Fry, he co-founded Processing in 2001. He is the author of Process Compendium 2004-2010 and co-author of Processing: A Programming Handbook for Visual Designers and Artists (MIT Press) and Getting Started with Processing (OReilly).

    Chandler McWilliams

    Chandler McWilliams is a writer, artist, and programmer. He has studied film, photography, and political science; and completed graduate work in philosophy at The New School For Social Research in New York City. He lives in Los Angeles where he teaches in the department of Design Media Arts at the UCLA School of the Arts. His current work focuses on themes of affect, repetition, computation, and epistemology.

    LUST is a multidisciplinary graphic design practice established in 1996 by Jeroen Barendse, Thomas Castro, and Dimitri Nieuwenhuizen, based in The Hague, Netherlands. LUST works in a broad spectrum of media including traditional printwork and book design, abstract cartography and data-visualisations, new media and interactive installations, and architectural graphics. Moreover, LUST is deeply interested in exploring new pathways for design at the cutting edge where new media and information technologies, architecture and urban systems and graphic design overlap. This fascination led to establishing LUSTlab in the summer of 2010. LUSTlab is more than a new form of Research & Development. LUSTlab goes further than observing, inventing and producing, by means of forming a platform where knowledge, issues and ideologies can be shared.


    Written by MONEY


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